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Unity

Category Articles ( 31 )
Preventing Unity crashes in background services and background threads
Background services and background threading are a vital part of any mobile application, but they can also be a source of crashes and other issues. To ensure the smooth operation of background services and threads, monitoring and analyzing their performance using metrics is essential.
Avoiding garbage collector performance spikes in Unity
Navigate the challenges of garbage collector performance spikes in Unity and optimize your game's performance, as we explore memory management techniques, object pooling, and efficient resource allocation strategies, empowering developers to create smoother gameplay experiences with reduced stuttering and improved frame rates.