
Chris Gaudino
Unity Engineering Manager
Chris Gaudino previously worked as a Unity engineering manager at Embrace. During his time with the company, he optimized the Embrace Unity SDK and played a key role in helping customers understand Unity ANR behavior. He also developed key features of the Embrace core product, including automatic network capture.
Posts by this Author ( 5 )


Flutter
20 April 2023 • 5 min read
Understanding and working with constraints in Flutter
By leveraging Flutter's built-in widgets, layout options, and performance optimization techniques, we can effectively understand and work with Flutter's constraints to create high-quality, responsive apps that deliver a seamless user experience across different screen sizes and device capabilities.

App Performance
20 April 2023 • 8 min read
Avoiding garbage collector performance spikes in Unity
Navigate the challenges of garbage collector performance spikes in Unity and optimize your game's performance, as we explore memory management techniques, object pooling, and efficient resource allocation strategies, empowering developers to create smoother gameplay experiences with reduced stuttering and improved frame rates.

Unity
12 April 2023 • 4 min read
Getting started with assembly definitions in Unity
Leverage assembly definitions in Unity as we guide you through the fundamentals, benefits, and practical implementation of this powerful feature, empowering you to organize and optimize your game's codebase, streamline build times, and enhance development efficiency.

Flutter
6 April 2023 • 6 min read
Embracing the declarative paradigm of Flutter when coming from the imperative world
Adopting Flutter's declarative paradigm can be daunting for UIKit or Android SDK developers. But it leads to cleaner, maintainable code, faster development times, and better performance through Flutter's widget system.