Solving UnityPlayerActivity.onPause ANRs
Learn why ANR errors are mistakenly associated with the OnApplicationPause Unity callback in your stack traces.
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Chris Gaudino previously worked as a Unity engineering manager at Embrace. During his time with the company, he optimized the Embrace Unity SDK and played a key role in helping customers understand Unity ANR behavior. He also developed key features of the Embrace core product, including automatic network capture.
Learn why ANR errors are mistakenly associated with the OnApplicationPause Unity callback in your stack traces.
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