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TV   Check out our new eBook - Solving ANRs 101: Diving into the Android framework

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Author: Chris Gaudino

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Understanding and working with constraints in Flutter

Avoiding garbage collector performance spikes in Unity

Getting started with assembly definitions in Unity

Embracing the declarative paradigm of Flutter when coming from the imperative world

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Unity

Avoiding garbage collector performance spikes in Unity

It is quite common for the average frame rate in a Unity game to be at or…

Apr 20, 2023

  • Chris Gaudino
    Chris Gaudino

flutter

Understanding and working with constraints in Flutter

By leveraging Flutter's built-in widgets, layout options, and performance optimization techniques, we can effectively understand and work…

Apr 20, 2023

  • Chris Gaudino
    Chris Gaudino
  • Anna Mowris
    Anna Mowris

Unity

Getting started with assembly definitions in Unity

Managing a large Unity project can be challenging. As projects grow, the effort required to manage dependencies…

Apr 12, 2023

  • Chris Gaudino
    Chris Gaudino

flutter

Embracing the declarative paradigm of Flutter when coming from the imperative world

Adopting Flutter's declarative paradigm can be daunting for UIKit or Android SDK developers. But it leads to…

Apr 6, 2023

  • Anna Mowris
    Anna Mowris
  • Chris Gaudino
    Chris Gaudino

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