Embrace’s iOS and Android SDKs are now built on OpenTelemetry!

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Blog

Embrace’s iOS SDK is built on OTel, but what does this mean?

Embrace’s open source Swift SDK was re-architected from its foundations to use OpenTelemetry conventions and signals.

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Q&A: Building Embrace’s open source iOS SDK on OTel

An Embrace iOS engineer answers questions about rebuilding Embrace's native iOS SDK on OpenTelemetry (OTel).

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Crash Reporting

Solving “expired task” crashes

Solving an expired task crash in iOS is vital for ensuring an optimal mobile user experience. Find out how you can pinpoint and solve these crashes in our blog post.

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Crash Reporting

Understanding SIGKILLs in iOS

As an iOS developer, understanding SIGKILLs is vital. The right understanding helps you problem solving faster, produce highly performant apps, and save valuable development time that can be refocused on innovation.

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Crash Reporting

Using null safety in Dart

Null references are a common source of frustration that can lead to crashy code. Fortunately, Dart provides a null safety feature to help solve these issues at compile time, so they don't affect your app at runtime. Read on to learn more.

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App Performance

Avoiding garbage collector performance spikes in Unity

Navigate the challenges of garbage collector performance spikes in Unity and optimize your game's performance, as we explore memory management techniques, object pooling, and efficient resource allocation strategies, empowering developers to create smoother gameplay experiences with reduced stuttering and improved frame rates.

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Flutter

Understanding and working with constraints in Flutter

By leveraging Flutter's built-in widgets, layout options, and performance optimization techniques, we can effectively understand and work with Flutter's constraints to create high-quality, responsive apps that deliver a seamless user experience across different screen sizes and device capabilities.

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