Blog

Use the OTel Tracing API and see your traces in Embrace with our new implementation for Android

Embrace's Android OpenTelemetry (OTel) SDK now supports the standard OTel Tracing API, meaning that spans instrumented by the OTel Tracing API will be seamlessly consumed by the Embrace SDK, just as if they were created using our proprietary tools. This gives customers greater flexibility to instrument and monitor what really matters to them, without having to adopt a different tracing standard.

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Analyze all network requests firing within a user flow via Embrace’s latest Performance Tracing update

Embrace's latest upgrade to our performance tracing feature lets engineers see all the network requests that occur in a user flow as individual spans within a larger trace instance. Engineers can now better understand the temporal relationship between network activity and other events within a flow, leading to quicker insights and faster issue resolution.

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Flutter

Handling concurrency in Flutter

Concurrency in Flutter, like in other languages and frameworks, can help make your app perform better. It can be tricky to implement in practice, however. Read on for an overview of how Flutter handles this principle, plus some things to watch out for.

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Unity

Troubleshooting ad SDKs in Unity

Your ad SDKs are the backbone of your app revenue. If you’re having difficulty troubleshooting with your SDKs, here are a few things you can do to solve your issues.

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Unity

Getting started with assembly definitions in Unity

Leverage assembly definitions in Unity as we guide you through the fundamentals, benefits, and practical implementation of this powerful feature, empowering you to organize and optimize your game's codebase, streamline build times, and enhance development efficiency.

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